Over the past year I’ve noticed that many people are particularly interested in the field of multiplayer game hacking, since these kinds of blog posts get quite a few clicks on my blog. Detailed information on this topic is hard to find on the internet, especially documentation of game hack source codes. That’s the reason why I decided to create two game hacks myself, with the goal to share my knowledge afterwards. Two hacks have been created for this purpose: A wallhack for the Quake3 engine based game Jedi Academy and an aimbot/NoFlash hack for Counter Strike: Global Offensive. A wallhack let’s you see enemies through walls and an aimbot automatically aims at enemies. With NoFlash flashbangs that block a person’s view are getting neutralized.
Knowledge in this field is relevant for various reasons:
I’d like to share the knowledge I’ve gathered in this field and present my results at BSides Munich.
Servus! My name is Philipp and I do red teaming and penetration testing. My main interests are in the field of reverse engineering and exploit development. I’m blogging regularly about those topics at https://bananamafia.dev.